MATER DEI OFFENSIVE PLAYBOOK
This is the whole offense. It has four layers, kept apart so nobody confuses them:
- Part I -- Core. What we teach and quiz now. Confirmed by Coach Bazz's 2026 call sheets, practice plans and live corrections.
- Part II -- The system, by phase. Every family, how it works, what we know and what we don't.
- Part III -- Complete repertoire. Every call found in the playbook record, with its status. Nothing is dropped because a later call sheet left it off.
- Part IV -- Vocabulary, Jeopardy map, website proposal.
Conflicting versions and the evidence behind every decision are in the Teaching Record.
Source markers:
- -- Coach Bazz's direct words.
- (reference detail) -- compilation detail consistent with Bazz but not separately confirmed by him.
- (unconfirmed recovered entry) -- AI-recovered entry (Jan 22, 2026) not confirmed by Bazz.
Words we use exactly
- Action -- one thing players do together: a screen, a cut, a handoff, a pass.
- Play -- a sequence of actions.
- Combination -- two plays called together and run in order. Double Celtic is two plays: Double, then Celtic.
- Option -- a choice inside a play or mode, signaled or read.
- Alignment / shape -- where players start. A shape is not a play.
- Dash in a call -- separates phases or parts of a play.
Roles -- numbers are jobs
| # | Role | Abbrev |
|---|---|---|
| 1 | Push Guard | PG |
| 2 | Inbounder Trailer | IT |
| 3 | Strong Corner | SC |
| 4 | Weak Wing | WW |
| 5 | Weak Corner | WC |
- Do not call 1 a "point guard" or 5 a "center."
- Inside a two- or three-player action, the action's own labels are used only for that action.
- The press break uses its own role names (section 4).
PART I -- CORE (current, confirmed)
The Core Playbook -- Coaches Jeopardy, Oct 20, 2026
| Category | Calls |
|---|---|
| Fast Break | Natural |
| Press Break | Stomp, Side, Strong, Eyes |
| Early Offense | Pop |
| Motions | Chin, Eyes, Tilt, Bobcat |
| Hitters | Stack, Double Celtic, Alpha (top and side), Echo (top and side), Hush (top and side), Magic (vs man and zone), Hammer |
| Defense | Pistol, X-Ray (defensive playbook) |
Also current in 2026 practice and game use
- Read and Attack (Jan 27): Fang, Trey, Six.
- Secondary Break (Sept 15 practice): 5, 4, 3 and 2 series.
- Quick hitters, man (Sept 15): Double Celtic, Stack, Charlie, Hush, Fox, Tiger.
- Quick hitters, zone (Sept 15): Magic, Hammer.
- Motions in practice (Sept 15): Eyes, Tilt, Eyes Rub, Tilt Open.
- Space & Play (Sept 15): Wizard, Partner.
- Out of bounds (Sept 15): Line (BLOB and SLOB).
- Special situations (Sept 15): 5,000.
- Trigger (Oct 19): Strong, Chin, Temple; Tiger as the shape; the reshape scoring codes.
- Joker family out of Tiger (Oct 19): Joker, Splits, Buzz, Away, Batman, Fang.
- Trey/Six options (Oct 21-22): Give, Keep, Point, Side Fist, Big Fist, Tail.
Everything else in Part III is part of our system, at the status shown there.
PART II -- THE SYSTEM, BY PHASE
The possession runs: Fast Break -> Read and Attack -> Secondary Break -> (Press Break when pressed) -> Early Offense -> Half Court -> Special Situations.
1. Fast Break -- Natural
- 1, Push Guard: after the rebound, push the ball down the middle toward the pro lanes -- the slots above the elbows on the three-point arc.
- Button hook: a runner sprints ahead, then hooks back toward the ball to receive the pass.
- Runner jobs (reference detail):
- Deep rim runner sprints to the weak-side block.
- Ball-side corner runner goes to the ball-side corner (Splash).
- Weak-side corner runner goes to the weak corner (Water).
- Trailer runs 15-20 feet behind on the opposite lane.
- Wide runners stay outside the volleyball-court lines until they cross the free-throw line unguarded.
- The Push Guard does not drive past the free-throw line unless the layup is there.
2. Read and Attack -- Fang, Trey, Six
"Read and React" became "Read and Attack."
| Call | One line |
|---|---|
| Fang | Attack middle. Read-and-attack dribble drive. |
| Trey | Attack right. Three-man read and attack. |
| Six | Attack left. Three-man read and attack. |
Trey / Six
- Trey is the right side; Six is the same action on the left.
- 1, 2 and 3 work the ball side; 4 and 5 hold the weak side.
- 3 runs ahead, then button-hooks back toward the ball.
**Options **
- Give -- 1 passes to 3 and follows. 3 hands it back into 1's stomach like a football handoff. 1 attacks.
- Keep -- 1 passes to 3 and follows. 3 foot-fakes toward 1, keeps it, turns and attacks the middle.
- Point -- pick and replace. 3 points at the feet of 1's defender, sets the ball screen, then replaces the spot 1 came from.
- Side Fist -- fake screen and replace. 3 approaches like a screen, sprints past and replaces. 1 attacks any opening; if none, 1 hook-passes back to 3.
- Big Fist -- fake screen, dribble-at, backdoor. 3 shows the screen, 1 dribbles at 3, 3 cuts backdoor, 1 throws over the top.
- Tail -- pass back, alley-oop, then a three.
- 1 passes back to 2, the trailer.
- 3 sets the alley-oop screen for 1. 2 looks for 1 at the rim.
- If the lob is not there, 2 passes to 3.
- 2 sets the pin-down for 1 immediately after the pass.
- 1 comes to the top of the circle for the three.
Rub with Trey/Six: Bazz calls "Trey Rub Splash" (Jan 22). Rub (screen and roll) works as an action word inside the mode alongside the six options.
Weak side under Trey/Six (2MOB) (reference detail): Down (pin-down), Up (back screen into flare), Thru (wing elevator into Hush), Post Down, Post Up.
Earlier option sets (kept in the Teaching Record C2):
- Drop, Keep, Torch, Tail, Tail 2 (January master).
- Go / Bravo / Brooklyn as the Trey Mode choices (December 2025 Architecture).
Pressure reads :
- Against a blitz or hard hedge: Point, Big Fist, Fire (weak wing), Water (weak corner).
- Against no-middle: attack the nail and find Water.
Fang
- Attack middle off the dribble.
- Named Fang calls under the Tiger category : Fang Side Fist, Fang Rub, Fang Push, Fang Kick, Fang Lift.
- Website reading of the Fang package (reference detail):
- The high-post player is a shooting threat on the flare.
- Rub = screen and roll.
- Side Fist = fake screen and pop to replace.
- Routes for the five Fang calls are not written.
- "Fang" is also named in the Joker family (6.4). Bazz uses the name in both places. The record does not say whether the Joker-family Fang runs the same actions as Read and Attack Fang, so they are listed separately.
3. Secondary Break -- Trigger Series
We run 5 series, 4 series, 3 series, 2 series as our secondary break. Teaching is in 6.1.
4. Press Break
Rule : Strong and Eyes carry the same half-court principles into the full court. Run the play once to break the press. A play is a sequence of actions.
Uptown = a half-court play run in the full court.
| Call | One line |
|---|---|
| Stomp | Middle to sideline. |
| Side | Sideline to middle. |
| Strong | Strong / triangle spacing, extended full court. Run Strong once. |
| Eyes | Uptown motion. Give-and-go to the inbounder. |
| Domino | Uptown motion. |
Stomp and Side -- Bazz's teaching
Press-break roles :
| Abbrev | Job name |
|---|---|
| SG | Wide receiver |
| WG | Draymond |
| WF | Stompman |
| SF | Second cutter |
| IB | Inbounder |
Spacing :
- Guards start at the elbows.
- They touch the baseline corners.
- They sprint to free-throw-line extended across half court, then flash back in their own lanes.
- SF and WF work the middle two fourths, in north/south lanes.
- IB at midline.
Stomp:
- First cutter at the free-throw line -- the stompman.
- Then Draymond or the wide receiver.
- On a pass back, the inbounder dribbles hard to the middle until stopped and reads the flashbacks.
- Passing order : WF passes to WG, then SG.
- Stomp from horns : hit the middle, then the streaking guard. Goal: layup. No dribble necessary.
Side:
- Sideman.
- Second cutter -- two options.
- First cutter -- two options.
- Inbounder in the middle, reading two slice cutters.
- The opposite forward goes deep, then flashes behind the cuts.
- Passing order : SF passes to WG on the flashback, then SG on the flashback.
Bazz's Jan 27 one-liners -- Stomp "middle to sideline," Side "sideline to middle" -- summarize these sequences. Paths between the named spots are not written beyond what is above.
How we beat pressure
| On ball | Off ball |
|---|---|
| Calm and confident. | Superman through the ball. |
| Hunt layup passes. | Behind their head for skips. |
| Welcome the trap. Make them pay. | Pop up for reversals. |
| Dribble up to pressure. | Get action to start the offense. |
| Foot fake. Give and go. | Attack the middle. |
| Throw it over the top. | A moving player is an open player. |
5. Early Offense
Early offense calls are verbs that take us from the break into a hitter.
- Pop (Core) -- early offense to run a hitter from the wing. Example : come out in horns; one horn sets a pin-down for the other; pop into the stagger, an alphabet play, a 3-man off-ball action or a motion.
- Kick -- early offense to run a hitter from the top.
- Lift -- early offense to run a hitter from the corner (or 3 series).
- Older verbs (Punch, Push, Hook, Go; Kick as a drag screen top to wing): Part III.
6. Half Court
6.1 Trigger Offense -- Strong, Chin, Temple
Trigger is our modernized triangle.
| Alignment | What it is |
|---|---|
| Strong | The original, old-school Trigger: the sideline triangle. |
| Chin | Princeton chin look. Chin is the motion offense; Tiger is the shape (our 2-3). We used it at San Diego High to move the ball against ATHLETIC L.A. TEAMS. |
| Temple | 5-out. Move the ball around the perimeter and attack driving lanes. We used it to move the ball against EVERYONE. |
Starting spots (reference detail):
- Strong: 1 on the wing with the ball; 2 trailing above the arc; 3 deep ball-side corner; 4 weak short corner; 5 ball-side post above the block.
- Temple: 1, 2, 3 on the perimeter; 4 weak wing at free-throw-line extended; 5 weak corner.
- Chin: 1 and 2 in the slots; 3 and 4 on the wings at free-throw-line extended; 5 at the ball-side elbow.
Series (reference detail) -- from the wing, 1 enters to 5 (5 series), to 4 flashing high (4 series), to 3 in the corner (3 series), or back to 2 (2 series).
5 series (reference detail):
- 1 passes to 5.
- 3 cuts baseline (53 read); 1 cuts over the top (51 read).
- 5 reads the cleared side.
- 4 L-cuts to the high post (54 read).
- 2 fills the ball-side wing.
- Reverse through 4; 1 rises to the opposite wing for the reshape.
4 series -- two versions:
- Handoff version (reference detail): 4 flashes to the ball-side elbow, reads 2's backdoor and 5's seal, then gives a dribble handoff to 1, who attacks the middle.
- U-cut version : 1 U-cuts every time.
- Easier to remember; emphasizes the reshape.
- Lets 1 get comfortable shooting the reshape three from the wing.
- Eliminates the DHO (Bounce and Weave cover DHO action).
- Lets us "press on offense" with no dribbles.
- Bazz notes it can compromise the 242.
3 and 2 series: named and practiced. Bazz distinguishes 2L and 2V as two ways to run 2 series. Routes are not written.
The reshape :
- All Day -- alley-oop.
- Slice -- layup cut.
- Charlie -- three.
- Corner three.
Reshape scoring -- score only from :
- 11 -- 1 catch-and-shoot or catch-and-drive.
- 33 -- pass to the corner, shot from the corner.
- 48 -- All Day action.
- 58 -- Slice action.
- 22 -- Delta action.
Other Trigger alignments in Bazz's notes :
- Flat (1-4 low Trigger), Fly (1-4 high Trigger), High (Trigger high), Hip (Trigger 2-1-2).
- Trigger 4 and Trigger 5 (2-1-2 trigger; "Lamar All Day").
- Arrow (PNR Trigger Temple), Money (PNR Trigger), Dunkers Trigger.
6.2 5-Man Motions
| Motion | Shape | One line | Status |
|---|---|---|---|
| Eyes | 1-3-1 | Pass and cut. | Core |
| Tilt | 2-1-2 | Drive and kick. | Core |
| Chin | Tiger (2-3) | Princeton chin motion. | Core |
| Strong | Sideline triangle | Triangle motion. | Current |
| Temple | 5-out | 5-out motion. | Current |
| Chest | 4-out / 5-out | Drive and kick. | Trimmed Jan 14 ; repertoire |
| Hurricane | 5-out | Drive, kick, swing. | Trimmed Jan 14 ; repertoire |
| Slice | -- | Weak-side elbow to ball-side rim cut motion. | Trimmed Jan 14 ; Slice the cut (58) is current |
| Slide 2-3 | -- | Easy 2-3 zone buster. Route not written. | (unconfirmed recovered entry) / (reference detail) |
| Thumbs | Variable | Continuous ball-screen motion. | Historical (reference detail) |
Practice variants: Eyes Rub, Tilt Open.
6.3 Freestyle, Space & Play, Modes
- Bobcat -- flash freestyle; 5-out, 50/40 and feel. Core.
- Wildcat -- get-action freestyle; 5-out.
- Wizard -- 1-3-1 space and play. Vs zone: swing and drive gaps. Vs man: exchange on every pass. (reference detail) Practiced Sept 15.
- Partner -- 2-1-2 space and play. Vs zone: drive a gap. Vs man: exchange on every pass. (reference detail) Practiced Sept 15.
- Kentucky -- no-dribble mode.
- Modes:
- Top, Strong, Bobcat, Trey, Deuce and Trap modes .
- Spider Mode: the Chin high-post player picks Klay, Fever or Joker (reference detail).
6.4 5-Man Hitters
**Stack plays -- how they are built **
- Stack (Core) -- a three-man game: double high ball screen from the top, attacking the paint.
- Double -- a double high ball screen from one wing to the other wing. Also "high screens into Celtic from I formation."
- Celtic -- the 3MOB stagger (6.8).
- Double Celtic (Core) -- "actually two plays": Double, then Celtic. Screen to stagger.
- Stack Celtic -- a combination: Stack's double high ball screen, Spain action, swing into stagger. "Spain to stagger."
| Call | Built from |
|---|---|
| Stack | Stack (top, attack the paint) |
| Double | Double (wing to wing) |
| Double Celtic | Double + Celtic |
| Stack Celtic | Stack + Spain + Celtic stagger |
The January master filed Stack and Double as Early Offense: Stack flows into Top 3MG, Double into 3MOB. (reference detail) Placement is settled in the Teaching Record C9.
**Joker family -- quick hitters out of the Tiger shape **
Like Trigger, but different things happen when the ball goes to the high post.
- Joker -- on high-post entry, look for Joker action passes . Scissor cuts off the high post.
- Splits -- "Just like Joker is easy ball movement into Joker action, Split can be easy ball movement into Split action." The Split action itself is not written.
- Buzz -- not written as a Joker-family call. ("Buzz" as a word: hit the post after the roll. )
- Away -- not written.
- Batman -- "batman is really an early offense, like pop or weave or kick"; "if you hit batman on top, can run eagle plays." Earlier compilations call it a scissor hitter from 2-3 high. (reference detail)
- Fang -- named in the family. See section 2 on the shared name.
Scissor rules (reference detail):
- Both cutters go at once; nobody waits.
- Cut as fast as you can, and touch the block with your foot.
- Slice cutter: weak side of the high post to the ball-side block.
- Alley-Oop cutter: strong side to the weak-side block.
The Tiger category, Jan 14 : Fang Side Fist, Fang Rub, Fang Push, Fang Kick, Fang Lift, Joker, Batman.
Zone and man hitters
| Hitter | One line | Status |
|---|---|---|
| Magic | Alley screen; boomerang inside double screen. Vs man and vs zone. | Core |
| Side Magic | Inside screen; side version of Magic. | Current |
| Hammer | Flare and 50/40: goal screen and flare into 50-40 cross cuts. | Core |
| LeBron | Flare to Water: ball screen, drive, Water pass on the flare screen. | Current |
| Top Hammer, Top LeBron | Top versions. | Historical (reference detail) |
| Flash | Alley-oop / deep paint hitter. | Added Jan 14 ; line (reference detail) |
| Christian | Anti 3-2 hitter. | (reference detail); route not written |
| Arizona | Alley-oop into side elevator ; Trey Tail Thru, pin-down for 1 at the top (reference detail). | Current (called Jan 22) |
| Bonita (Anita) | Zone buster; shooter-at-4 call. | name (Jan 3); route not written |
| Kansas, Rodeo | Post-up plays. | Kansas name; routes not written |
6.5 3-Man Motions
- Bang -- pass and flare (pass, flare away, slip, then pop).
- Pirate -- 3-man Eyes.
- Thumbs Up -- 3-man Get.
- 3 Eyes, 3 Tilt -- added Jan 22. Pirate is the 3-man Eyes call. 3 Tilt's route is not written.
- 4 Eyes, 4 Tilt (4-Man Motions) -- (unconfirmed recovered entry); not written.
6.6 3-Man Games -- Top and Side
Our 3-man games come as twins: the same action from the top or from the side. A family can be called by its family name with "top" or "side" (Core list: "Alpha (top and side)") or by the twin's own name. Both uses coexist.
| Family | Top | Side | One line |
|---|---|---|---|
| Alpha | Alpha | Bravo | Ball screen, flare and dive. |
| Echo | Echo | Fox | Pass, screen away, flash back into pin-down. |
| Hush | Goggles (also "Hush Top") | Hush | Pass, screen away, flash back into Get. |
| Charlie | Charlie | Delta | Charlie: Get and flare . Delta: cross cuts, curl back, Get (reference detail); reshape code 22. |
Earlier fuller routes (reference detail):
- Alpha/Bravo: cross cuts into the ball screen first.
- Echo: screen away, Slice, pin-down.
- Fox: UCLA/Flex, pop back, pin-down.
- Hush: UCLA and 40, or Flex and 40.
- Bazz's own first pass on Jan 27 : "Hush: pass, screen away into slice"; "Fox: pass, screen away, slash back into pin down."
Other 3-man games:
- Joker (top) -- pass, screen away, flash back, scissor cuts.
- Quick -- pinch post entry, cross screen. (Earlier: give and go into ball screen. (reference detail))
- Klay -- windshield wiper: cross screen to 3, then flare to 3.
- Fever -- on-ball screen into pitch. (Earlier: flare screen into pitch. (reference detail))
- Roll -- give and go into ball screen; Right/Left.
- Go 1, Go 2, Go 3 -- called Jan 22 ; routes not written.
- Money, Snap, Laser, Thumb, Zulu -- Part III.
The same name at two scales is normal in our language. Joker the 5-man family (out of Tiger) and Joker the 3-man flash-back scissor game are both Bazz's. The call's category tells you which.
6.7 2-Man Games -- Deuce / Dice
- Deuce -- 2-man game, right side. Dice -- left side. 5-out. (reference detail)
- The non-ball handler signals the option. (reference detail)
- Option menu : Give, Keep, Point, Side Fist, Big Fist.
- Action words also in use:
- Rub -- pick and roll; signal: rub the forearm.
- Hand -- Get action: Keep, Give or Drop.
- Drop -- pocket pass toward the rim for the cutter to scoop.
- The other three run a called 3MOB action: Deuce Celtic, Deuce Thunder, Deuce Heat. (reference detail)
- Earlier 2-man names (Dec 2025): Ace (pick and roll), Stop (pick and pop), Veer (fake screen and replace / kickback), Get (throw and go), Push (dribble handoff to the corner), Kick and Punch (reserved).
- Jan 3 note : "Deuce -- double high ball screen from 1-4 low."
6.8 Off-Ball Actions
3-Man Off Ball (3MOB):
- Celtic -- stagger. In five-out: 5 first, then 4, then 2 returns for Get.
- Thunder -- alley-oop action. (reference detail)
- Warrior -- elevator: two screeners close together, cutter runs between, gap closes. (reference detail)
- Heat -- flare action. (reference detail)
- Nugget -- scissor action off ball. (reference detail)
- LeBron -- hammer action: baseline screen for the corner shooter while the drive collapses the defense. (reference detail)
4-Man Off Ball (4MOB):
- On the Jan 14 trimmed sheet: Box, Diamond, Rectangle, Rocket, Square, Star.
- Trimmed Jan 14: Circle Up, Circle Down, Trap (trapezoid), Triangle.
- Recovered (unconfirmed recovered entry): Arrow, Pyramid, Circle.
- Notes :
- Box -- diamond tilted, floppy into Strong (Pierre Play).
- Diamond -- floppy into Strong.
- Rocket -- new 5-out Iverson.
- Rocket 70 -- hit the elbow; PG and the other elbow clear to the ball-side wing and ball-side block while the Rocket man attacks the open side.
- Dec 2025 names (reference detail): Hornet (diamond floppy), Nets (rectangle floppy), Raptor, Piston (double pin-down), Jazz (double flare).
2-Man Off Ball (2MOB):
- Down (pin-down), Up (back screen into flare), Thru (wing elevator into Hush). (reference detail)
- Dec 2025 names: Hawk, Flare, Ricky, Ram the Rammer. (reference detail)
7. Special Situations
- SLOB : Thunder, Warrior, Nugget, Heat, Celtic. (Practice Sept 15: Line.)
- BLOB : Spin, Back, Line, Thunder, Warrior, Nugget, Heat, Celtic.
- Out-of-bounds plays carry no descriptions on our sheets.
- Kill Clock / Calm Down : All Star, Eyes.
- Score Quick / 5-Second :
- 5100 Splash -- middle entry, right corner three.
- 5400 Water -- middle entry, left corner three.
- The call family: Domino 5000 (Jan 22), 5,000 (Sept 15).
PART III -- COMPLETE REPERTOIRE
Every call found in the playbook record, with status.
Status key:
- CORE -- Oct 20 Core list.
- CURRENT -- in Bazz's 2026 call sheets, practice plans or live statements.
- TRIMMED -- left off Bazz's Jan 14 trimmed teaching sheet. Still part of the system; not retired.
- REFERENCE -- defined in the catalogs; no later decision.
- RECOVERED -- appears only in the Jan 22 AI recovery. Unconfirmed.
- HISTORICAL -- earlier naming generation (Dec 2025 or 2025 play sheets).
- UNDEFINED -- a name with no written action.
Source tags: Master = Jan 2026 master; PD = Play Descriptions; Arch = Dec 2025 Architecture; J3 / J14 / J22 / J27 = Bazz, Jan 3 / 14 / 22 / 27, 2026; S15 = Sept 15, 2026 practice plan.
Transition, press, early
| Call | Status | Source |
|---|---|---|
| Natural | CORE | Oct 20; Bazz strategy transcript |
| Brooklyn | HISTORICAL | Arch; J3 "13 into drag screen actions" |
| Uptown | CURRENT (concept) | J27; Arch |
| Stomp, Side, Eyes | CORE | J26; J27; S15; Oct 20 |
| Strong (press) | CORE | Oct 20; Oct 22 |
| Domino | CURRENT | J27 |
| Eyes Break | RECOVERED | J22 |
| Peel, Box, Wizard (press), Four Across | HISTORICAL | 2025 sheets; Jan 5; J3 ("grey notebook") |
| Uptown Chest | HISTORICAL | Arch |
| Pop | CORE | Oct 20; J3 |
| Kick, Lift | REFERENCE | J3 |
| Punch, Push, Hook, Go (verb) | HISTORICAL | Arch; strategy transcript |
| Transition Celtic, Transition Double Kick | REFERENCE | J3 |
| Smoke | Variant meanings (the Teaching Record V2) | Master; Arch; J22 |
Trigger and motions
| Call | Status | Source |
|---|---|---|
| Strong, Chin, Temple | CURRENT (Chin CORE) | Oct 19; Oct 20 |
| Tiger (2-3 shape) | CURRENT | Oct 19 |
| 5/4/3/2 series; 2L, 2V | CURRENT; 3, 2, 2L, 2V routes UNDEFINED | S15; lane record |
| Flat, Fly, High, Hip, Trigger 4, Trigger 5, Arrow, Money, Dunkers Trigger | REFERENCE | J3 |
| Eyes, Tilt | CORE | Oct 20 |
| Eyes Rub, Tilt Open | CURRENT | S15 |
| Chest, Hurricane, Slice (motion) | TRIMMED | Master; PD; J14; J22 (unconfirmed recovered entry) |
| Slide 2-3 (2-3 Slide) | RECOVERED / UNDEFINED | PD; J22 |
| Thumbs (motion) | HISTORICAL | Arch |
| Bobcat | CORE | Oct 20; J27 |
| Wildcat | CURRENT | J27 |
| Wizard, Partner | CURRENT | S15; Master |
| Kentucky | REFERENCE | J3 |
| 3 Eyes, 3 Tilt, Bang, Pirate, Thumbs Up | CURRENT (3 Tilt UNDEFINED) | J22 ; J27 |
| Bang Close, Pirate Close | Removed by Bazz from Top 3MG | J22 |
| 4 Eyes, 4 Tilt | RECOVERED / UNDEFINED | J22 |
Hitters
| Call | Status | Source |
|---|---|---|
| Stack, Double Celtic, Magic, Hammer | CORE | Oct 20 |
| Double | CURRENT (inside Double Celtic) | Dec 3; J3 |
| Stack Celtic | CURRENT | J27 |
| Side Magic, LeBron | CURRENT | J27 |
| Joker family: Joker, Splits, Buzz, Away, Batman, Fang | CURRENT (Splits/Buzz/Away/Batman routes UNDEFINED) | Oct 19 |
| Fang Side Fist / Rub / Push / Kick / Lift | REFERENCE (routes UNDEFINED) | J14 |
| Flash | REFERENCE | J14; Arch |
| Christian | REFERENCE (route UNDEFINED) | Master; PD; J22 (unconfirmed recovered entry) |
| Arizona | CURRENT | J3; J22 faceguard |
| Arizona 2, Arizona 3, Arizona Ricky | HISTORICAL (specials) | Master; Arch |
| Bonita (Anita) | REFERENCE (route UNDEFINED) | PD; J3; J22 (unconfirmed recovered entry) rename |
| Kansas, Rodeo | REFERENCE (UNDEFINED) | PD; J3 (Kansas post up); J22 (unconfirmed recovered entry) |
| Top Hammer, Top LeBron | HISTORICAL | Arch |
| Cathedral, Zay Play, Pierre Play, New Rocket, New Alpha, New Celtic, New Car, Houston | HISTORICAL | 2025 sheets; J3 |
| All Star | CURRENT (kill clock) | J22 |
3-man games
| Call | Status | Source |
|---|---|---|
| Alpha, Echo, Hush families (with Bravo, Fox, Goggles) | CORE | Oct 20; J27 |
| Charlie | CURRENT | J27; S15 |
| Delta | REFERENCE; code 22 CURRENT | Master; Oct 19 |
| Joker (3-man), Quick, Klay, Fever | CURRENT | J27 |
| Roll, Go 1/2/3 | CURRENT (called J22) | J22 |
| Money | REFERENCE | Master; PD |
| Snap, Thumb, Laser | REFERENCE | Master; PD |
| Inside (Bang action, top) | TRIMMED; UNDEFINED | PD; J14 |
| Under | TRIMMED; UNDEFINED ("flows into Alpha 2, Bravo 2, Charlie 2, Delta 2") | PD; J14; J22 (unconfirmed recovered entry) |
| Weave | TRIMMED; REFERENCE (three quick pitches until the original player gets it back; DHO action) | PD; J14; U-cut note |
| Zulu | TRIMMED; REFERENCE (value cut toward the basket instead of flaring; "zipper" signal idea) | PD; J14; Otter transcript |
| Juice, Needle, Vegas, eXit, Open | TRIMMED; UNDEFINED | PD; J14 |
| Deuce/Dice Middle, Trey/Six Middle | RECOVERED | J22 |
| Boom, Bounce, Ram (Veer/Ace/Stop), Go 2, Inverse Fox/Echo, Reverse Hush, Roll Fist, Lift, Jester, Brooklyn, Hard Right | HISTORICAL | Arch |
| Zone Close / Post / Short variants (Alpha Zone Close, Goggles Zone Close, Bravo Zone Post, Hush Zone Post; Bang/Charlie/Hush/Bravo Zone Short) | REFERENCE | PD; Arch |
2-man and modes
| Call | Status | Source |
|---|---|---|
| Deuce, Dice | CURRENT | Master; J14 |
| Give, Keep, Point, Side Fist, Big Fist, Tail | CURRENT | J14; Oct 21-22 |
| Rub, Hand, Drop | CURRENT as action words | J14 (Fang Rub); J22 (Trey Rub) |
| Torch, Tail 2 | HISTORICAL options | Master; PD |
| Wing (for Side Fist) | RECOVERED | J22 |
| Quarter, Quad | REFERENCE | Master; PD |
| Batman/Joker right/left high-post modes; Spiderman, Venom | HISTORICAL | Master |
| Ace, Stop, Veer, Get, Push, Kick, Punch (2-man) | HISTORICAL | Arch |
| Spider Mode, Trey Mode (Go/Bravo/Brooklyn), Deuce Mode (Veer/Ace/Stop/Get) | HISTORICAL | Arch |
Off-ball
| Call | Status | Source |
|---|---|---|
| Celtic, Thunder, Warrior, Heat, Nugget, LeBron (3MOB) | CURRENT | J27 out-of-bounds lists; Master |
| Celtic 2, Celtic 3 | HISTORICAL (reduced to Celtic in inbounds) | Jan 5 |
| Box, Diamond, Rectangle, Rocket, Square, Star (4MOB) | REFERENCE | J14 |
| Circle Up, Circle Down, Trap, Triangle | TRIMMED | Master; J14 |
| Arrow, Pyramid, Circle | RECOVERED | J22 |
| Hornet, Nets, Raptor, Piston, Jazz | HISTORICAL | Arch |
| Down, Up, Thru, Post Down, Post Up (Trey/Six weak side) | REFERENCE; Down "automatic" RECOVERED | Master; J22 |
| Hawk, Flare, Ricky, Ram the Rammer | HISTORICAL | Arch |
Special situations
| Call | Status | Source |
|---|---|---|
| Thunder, Warrior, Nugget, Heat, Celtic (SLOB/BLOB) | CURRENT | J27 |
| Spin, Back, Line | CURRENT | J27; S15 |
| Celtic OB, Heat OB, Thunder OB, Warrior OB, Nugget OB | RECOVERED naming | J22 |
| Cyclone (SLOB), Migos (BLOB), Lady (BLOB), Eat (SLOB/EO) | REFERENCE (UNDEFINED or note only) | PD; J3; J22 (unconfirmed recovered entry) |
| Box Celtic, Box Heat, Box Thunder, Box Triangle, Line Triangle, 5/3 Series BLOB | HISTORICAL | Arch |
| All Star, Eyes (Kill Clock) | CURRENT | J22 |
| 5100 Splash, 5400 Water, 5,000 / Domino 5000 | CURRENT | J22; J27; S15 |
Specials -- historical combinations (reference detail)
Each is a Trey/Six option followed by a 3-man game, or an Arizona follow-up.
| Call | Sequence |
|---|---|
| Drop Fox | Flare for 3 -> UCLA cut -> pin-down or corner Splash |
| Drop Fever | Flare screen -> pitch to go downhill |
| Drop Klay | Flare -> Klay action |
| Drop Joker | Flare -> scissor action |
| Keep Fox | Splash 3 -> Flex cut -> Torch 3 |
| Keep Klay | Splash 3 -> pin-down Burn 3 -> second Splash 3 |
| Keep Fever | 1 attacks middle -> Fever action |
| Keep Joker | 1 attacks middle -> scissor action |
| Arizona 2 | Alley-oop look, then alley-oop screen for the second player |
| Arizona 3 | Windshield-wiper Klay action |
| Draymond | Automatic: high-post entry from the side; ball-side corner stays, weak-side corner backdoors |
Systems with their own pages -- Eagle, Cobra, Spider
These are documented systems or formations. Each keeps its own entry.
- Eagle
- Animal formation "ball on top, 5-out."
- "If you hit Batman on top, can run Eagle plays."
- Website reading (reference detail): start 3-2; guard cutters make Iverson cuts across the high post; forwards zipper to the elbows; arrive in 1-4 high. The ball handler hits an Iverson cutter; 2 follows the pass into Deuce two-man action; the weak-side three run the called 3MOB.
- Cobra
- Website reading (reference detail): sprint into 1-4 low. Push guard advances; quick guard to the ball-side corner; trailer to the ball-side block; runner to the weak-side block; weak-side guard to the weak corner.
- Bazz's Cobra notes (via lane record) (reference detail): transition drill with short-corner bigs; wing basket cut at free-throw-line extended; kick-ahead, kick-back and reversal threes; 3s inbound.
- Half court: block players zipper to the elbows, enter Horns, and run a called Top 3-Man Game (Joker, Quick, Alpha, Charlie).
- Spider
- Animal formation "2-1-2 alignment."
- Dec 2025: Spider Mode, where the Chin high-post player picks Klay, Fever or Joker. (reference detail)
- Website reading (reference detail): from 2-1-2, the designated screener sets a ball screen for the high-wing ball handler, who attacks downhill.
- An older source lists Spider among unused 2020 names.
- Other animal formations : Falcon (ball on top, 1-4 high), Vulture (ball on top, 1-4 low), Bear (3-2), Tiger (then "5-out, ball on wing"; now the 2-3 shape).
How complete and current Eagle, Cobra and Spider are is recorded in the Teaching Record, Part C.