MATER DEI CATHOLIC BASKETBALL
← Our Offense

Mater Dei Catholic Basketball

OUR OFFENSE

What Makes Us Unique on Offense

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Part 1 of 5

GET THE BEST OPEN SHOT

Our job is to create an uncontested shot and make it the best shot we can get.

1Get the Best Open Shot

1.1Section

Creating an Uncontested Shot

We run offense to get somebody an open shot.

1Get the Best Open Shot

1.2Section

Creating the Best Available Shot

We want the best open shot for the player taking it and the situation we’re in.

1Get the Best Open Shot

1.3Section

Hunting Layups

We are layup hunters, not layup hopers.

Part 2 of 5

PACE AND THE PUSH GUARD

It's not about a quick shot.It's about how quickly can I get you guarding something?

2Pace and the Push Guard

2.1Section

5 Guys, 5 Spots, 5 Seconds

The first rule of our offense.5 guys in 5 spots in 5 seconds.

2Pace and the Push Guard

2.2Section

Three Actions in Fifteen Seconds

We put the defense through three offensive actions in the first 15 seconds of the shot clock.

2Pace and the Push Guard

2.3Section

Push Guard Versus Kick Ahead

Our push guard attacks open space and passes when the pass gives us an advantage.

Next

  1. 2.3.1Attack the Space
  2. 2.3.2Pass Ahead for an Advantage
  3. 2.3.3Five Series and Four Series
  4. 2.3.4Into the Secondary
2Pace and the Push Guard
2.3Push Guard Versus Kick Ahead

2.3.1Topic

Attack the Space

We keep attacking while the space is there and pass when the defense stops us.

2Pace and the Push Guard
2.3Push Guard Versus Kick Ahead

2.3.2Topic

Pass Ahead for an Advantage

We pass ahead immediately for a layup or another clear advantage, especially a paint touch, rather than just because someone is ahead.

2Pace and the Push Guard
2.3Push Guard Versus Kick Ahead

2.3.3Topic

Five Series and Four Series

We look to five series and four series early for a paint touch, with the plays still to be shown.

2Pace and the Push Guard
2.3Push Guard Versus Kick Ahead

2.3.4Topic

Into the Secondary

If the first few seconds don't produce an opportunity, we move into the secondary offense.

2Pace and the Push Guard

2.4Section

Dependable Lanes

Every push guard knows how we're filling lanes.The guard can be creative in how he distributes the ball because those assignments are dependable.

Part 3 of 5

CREATING ADVANTAGES

We use the dribble, screens, and ball movement to get the defense moving and create an opening.

3Creating Advantages

3.1Section

Horizontal Moves

We teach our guards horizontal moves to get to spots.Pending Show the horizontal moves we teach.

3Creating Advantages

3.2Section

Touchdown Screens

We put our hands up and slip, roll, or flare as soon as the defense commits to its coverage.

Next

  1. 3.2.1Hands Up
  2. 3.2.2Read the Coverage
  3. 3.2.3Slipping, Rolling, or Flaring
  4. 3.2.4Don’t Fight for Contact
  5. 3.2.5Zero Offensive Screening Fouls
3Creating Advantages
3.2Touchdown Screens

3.2.1Topic

Hands Up

We screen with our hands up, which is why we call them touchdown screens.

3Creating Advantages
3.2Touchdown Screens

3.2.2Topic

Read the Coverage

We read when the defense commits to a coverage, with those reads still to be demonstrated.

3Creating Advantages
3.2Touchdown Screens

3.2.3Topic

Slipping, Rolling, or Flaring

We slip, roll, or flare immediately, with the choice against each coverage still to be explained.

3Creating Advantages
3.2Touchdown Screens

3.2.4Topic

Don’t Fight for Contact

We leave the screen when the defense commits instead of standing there fighting for contact.

3Creating Advantages
3.2Touchdown Screens

3.2.5Topic

Zero Offensive Screening Fouls

Our goal is zero offensive screening fouls after my count of at least 20 in preseason and at least 20 in the regular season last year.

3Creating Advantages

3.3Section

Rock the Boat

We rock the boat with ball reversals and read the defense before attacking the middle.

Next

  1. 3.3.1Ball Reversals
  2. 3.3.2Reading the Reaction
  3. 3.3.3Attacking the Middle
  4. 3.3.4Wizard, Partner, and Bobcat
3Creating Advantages
3.3Rock the Boat

3.3.1Topic

Ball Reversals

We move the ball from one side to the other and make the defense move with it.

3Creating Advantages
3.3Rock the Boat

3.3.2Topic

Reading the Reaction

We watch how they react so we know where to attack.

3Creating Advantages
3.3Rock the Boat

3.3.3Topic

Attacking the Middle

We get it to the middle after we’ve moved the defense and found our opening.

3Creating Advantages
3.3Rock the Boat

3.3.4Topic

Wizard, Partner, and Bobcat

We rock the boat in Wizard, Partner, and Bobcat, with the full plays still to be shown.

Part 4 of 5

GOOD SHOTS AND FEWER TURNOVERS

We protect the ball, know when to stop the drive, and keep working for the shot we want.

4Good Shots and Fewer Turnovers

4.1Section

The Free Throw Line Rule

We don’t cross the free-throw line searching for a layup that isn’t there.

Next

  1. 4.1.1Crossing for a Clear Layup
  2. 4.1.2Shooting, Stopping, Pivoting, or Passing
4Good Shots and Fewer Turnovers
4.1The Free Throw Line Rule

4.1.1Topic

Crossing for a Clear Layup

We cross the free-throw line only when we have a clear layup.

4Good Shots and Fewer Turnovers
4.1The Free Throw Line Rule

4.1.2Topic

Shooting, Stopping, Pivoting, or Passing

Without the layup, we take the right shot or stop, pivot, and deal from there.

4Good Shots and Fewer Turnovers

4.2Section

Earned First-Side Threes

We hunt the layup first, and first-side threes have to be earned.

Next

  1. 4.2.1Hunting the Layup
4Good Shots and Fewer Turnovers
4.2Earned First-Side Threes

4.2.1Topic

Hunting the Layup

We keep working for a layup before settling for a first-side three.

4Good Shots and Fewer Turnovers

4.3Section

Shot Selection

We know which shots we want, who should take them, and what our numbers say.

Next

  1. 4.3.1Points per Attempt
  2. 4.3.2Points per Possession
  3. 4.3.3Types of Three-Point Shots
  4. 4.3.4Midrange Shots We Want
4Good Shots and Fewer Turnovers
4.3Shot Selection

4.3.1Topic

Points per Attempt

For example, 70% on twos gives us 1.40 points per attempt, 50% on twos gives us 1.00, and 33% on threes gives us 0.99.

4Good Shots and Fewer Turnovers
4.3Shot Selection

4.3.2Topic

Points per Possession

Points per attempt is different from points per possession, which also involves turnovers, rebounds, and free throws.

4Good Shots and Fewer Turnovers
4.3Shot Selection

4.3.3Topic

Types of Three-Point Shots

We judge catch-and-shoot, off-the-dribble, early-clock, and late-clock threes separately because they are different shots.

4Good Shots and Fewer Turnovers
4.3Shot Selection

4.3.4Topic

Midrange Shots We Want

We use rehearsed one-dribble pull-ups and elbow stop-and-pops for players who make them, rather than forced midrange shots after bad offense.

4Good Shots and Fewer Turnovers

4.4Section

Anti-Turnover Basketball

We protect the ball and keep playing when the shot we want isn’t there.

Next

  1. 4.4.1Protecting the Ball
  2. 4.4.2Eliminating Turnover Shots
  3. 4.4.3Keep Playing
4Good Shots and Fewer Turnovers
4.4Anti-Turnover Basketball

4.4.1Topic

Protecting the Ball

We coach players to take care of the ball on every decision.

4Good Shots and Fewer Turnovers
4.4Anti-Turnover Basketball

4.4.2Topic

Eliminating Turnover Shots

We don’t take turnover shots, with the definition and game examples still to be added.

4Good Shots and Fewer Turnovers
4.4Anti-Turnover Basketball

4.4.3Topic

Keep Playing

If the quick hitter doesn’t give us the shot, we go right into our motion.

Part 5 of 5

CONNECTING OUR OFFENSE

Our entries, quick hitters, and press breaks connect to offense we already know.

5Connecting Our Offense

5.1Section

We Are a Motion Team

We are a motion team with a dozen ways to get into our motion.

Next

  1. 5.1.1Know Our Motion
  2. 5.1.2Different Ways In
5Connecting Our Offense
5.1We Are a Motion Team

5.1.1Topic

Know Our Motion

We know our jobs in the motion so we can keep playing when the first action ends.

5Connecting Our Offense
5.1We Are a Motion Team

5.1.2Topic

Different Ways In

We give the defense different looks on the way into the same familiar offense.

5Connecting Our Offense

5.2Section

Quick Hitters Into Motion

We run the quick hitter into our motion so stopping the first action doesn’t stop us.

Next

  1. 5.2.1Alpha Into Strong
  2. 5.2.2Keep the Ball Moving
  3. 5.2.3Keep Cutting
5Connecting Our Offense
5.2Quick Hitters Into Motion

5.2.1Topic

Alpha Into Strong

Alpha’s double-high ball screen flows into Strong when the first chance isn’t there, with the full sequence still to be shown.

5Connecting Our Offense
5.2Quick Hitters Into Motion

5.2.2Topic

Keep the Ball Moving

We keep the ball moving when the first shot isn’t there.

5Connecting Our Offense
5.2Quick Hitters Into Motion

5.2.3Topic

Keep Cutting

We keep cutting into the motion so the defense has to keep working.

5Connecting Our Offense

5.3Section

A Small Action First

We add a small action before a familiar play to give the defense something else to handle.

Next

  1. 5.3.1Kick Alpha
  2. 5.3.2Pop Hush
5Connecting Our Offense
5.3A Small Action First

5.3.1Topic

Kick Alpha

We add Kick before Alpha, with the opening action still to be shown.

5Connecting Our Offense
5.3A Small Action First

5.3.2Topic

Pop Hush

We add Pop before Hush, with the opening action still to be shown.

5Connecting Our Offense

5.4Section

Press Breaks

Our press breaks are our half-court offense stretched out to the full court.

Next

  1. 5.4.1Familiar Offense, Full Court
5Connecting Our Offense
5.4Press Breaks

5.4.1Topic

Familiar Offense, Full Court

We use familiar offense across the full court, with the spacing and player jobs still to be shown.

5Connecting Our Offense

5.5Section

Plays That Set Up Plays

We call plays for the opening we want and use one play to set up the next.

Next

  1. 5.5.1Types of Plays
  2. 5.5.2Make Them Worry About the Three
  3. 5.5.3Attack Their Adjustment
  4. 5.5.4Player Suggestions and Calls
5Connecting Our Offense
5.5Plays That Set Up Plays

5.5.1Topic

Types of Plays

We group our plays by what they do so we can call the kind of attack we need.

Next

  1. 5.5.1.1Dribble Drive
  2. 5.5.1.2Pass and Cut
  3. 5.5.1.3On-Ball Screens
  4. 5.5.1.4Off-Ball Screens
  5. 5.5.1.5Post Entries
5Connecting Our Offense
5.5Plays That Set Up Plays
5.5.1Types of Plays

5.5.1.1Point

Dribble Drive

We call dribble-drive plays to attack off the bounce.

5Connecting Our Offense
5.5Plays That Set Up Plays
5.5.1Types of Plays

5.5.1.2Point

Pass and Cut

We call pass-and-cut plays to create an opening with the pass and the cut.

5Connecting Our Offense
5.5Plays That Set Up Plays
5.5.1Types of Plays

5.5.1.3Point

On-Ball Screens

We call on-ball screens to make the defense pick a coverage we can attack.

5Connecting Our Offense
5.5Plays That Set Up Plays
5.5.1Types of Plays

5.5.1.4Point

Off-Ball Screens

We call off-ball screens to get a teammate open away from the ball.

5Connecting Our Offense
5.5Plays That Set Up Plays
5.5.1Types of Plays

5.5.1.5Point

Post Entries

We call post plays to get the ball inside when the chance is there.

5Connecting Our Offense
5.5Plays That Set Up Plays

5.5.2Topic

Make Them Worry About the Three

We make them worry about the three, then call a play to get it inside.

5Connecting Our Offense
5.5Plays That Set Up Plays

5.5.3Topic

Attack Their Adjustment

When they’re worried about the three and the post, we come back with a drive, high ball screen, or Zoom action.

5Connecting Our Offense
5.5Plays That Set Up Plays

5.5.4Topic

Player Suggestions and Calls

Players can call or suggest plays, and I may say “in a minute” when I’m setting up something else.

5Connecting Our Offense

5.6Section

Our ATO Package

We use timeouts and dead balls to come out with a prepared action.

Next

  1. 5.6.1ATO Package
  2. 5.6.2Our More Complicated Plays
5Connecting Our Offense
5.6Our ATO Package

5.6.1Topic

ATO Package

We have an ATO package for timeouts and dead balls, with the plays still to be added here.

5Connecting Our Offense
5.6Our ATO Package

5.6.2Topic

Our More Complicated Plays

We save our more complicated plays for those prepared moments and use our regular offense in the flow.

5Connecting Our Offense

5.7Section

Plays Built for an Opponent

We build plays to beat an opponent’s defense, practice them early, and bring them out at the right time.

Next

  1. 5.7.1Christian
  2. 5.7.2Bonita
  3. 5.7.3Proposed Victory
  4. 5.7.4Practice Early, Use at the Right Time
5Connecting Our Offense
5.7Plays Built for an Opponent

5.7.1Topic

Christian

Christian is already in our playbook as a play built to attack what that opponent does.

5Connecting Our Offense
5.7Plays Built for an Opponent

5.7.2Topic

Bonita

Bonita is already in our playbook as a play built to attack what that opponent does.

5Connecting Our Offense
5.7Plays Built for an Opponent

5.7.3Topic

Proposed Victory

We plan to build Victory after studying Victory Christian’s defense, but we haven’t defined that play yet.

5Connecting Our Offense
5.7Plays Built for an Opponent

5.7.4Topic

Practice Early, Use at the Right Time

We work on some plays all year and keep them in our back pocket for the right game and moment.

My notes

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