Mater Dei Catholic Basketball
Our Offense
We attack with a purpose, hunt good shots, and keep playing when the first action gets stopped.
Keys while teaching
- → or Space
- Next screen
- ←
- Back
- ↑
- Up to the parent
- Home / End
- First / last screen
- G
- Overview of parts and sections
- 1–5 then Enter
- Jump to a part
- F
- Fullscreen
- N
- Notes drawer
- P
- Synced presenter window
- H
- Back to this page
- ?
- Help on screen
Read
- 1 Get the Best Open Shot
- 2 Pace and the Push Guard
- 3 Creating Advantages
- 4 Good Shots and Fewer Turnovers
- 5 Connecting Our Offense
Our job is to create an uncontested shot and make it the best shot we can get.
We run offense to get somebody an open shot.
We want the best open shot for the player taking it and the situation we’re in.
We are layup hunters, not layup hopers.
It's not about a quick shot.It's about how quickly can I get you guarding something?
The first rule of our offense.5 guys in 5 spots in 5 seconds.
We put the defense through three offensive actions in the first 15 seconds of the shot clock.
Our push guard attacks open space and passes when the pass gives us an advantage.
We keep attacking while the space is there and pass when the defense stops us.
We pass ahead immediately for a layup or another clear advantage, especially a paint touch, rather than just because someone is ahead.
We look to five series and four series early for a paint touch, with the plays still to be shown.
If the first few seconds don't produce an opportunity, we move into the secondary offense.
Every push guard knows how we're filling lanes.The guard can be creative in how he distributes the ball because those assignments are dependable.
We use the dribble, screens, and ball movement to get the defense moving and create an opening.
We teach our guards horizontal moves to get to spots.Pending Show the horizontal moves we teach.
We put our hands up and slip, roll, or flare as soon as the defense commits to its coverage.
We screen with our hands up, which is why we call them touchdown screens.
We read when the defense commits to a coverage, with those reads still to be demonstrated.
We slip, roll, or flare immediately, with the choice against each coverage still to be explained.
We leave the screen when the defense commits instead of standing there fighting for contact.
Our goal is zero offensive screening fouls after my count of at least 20 in preseason and at least 20 in the regular season last year.
We rock the boat with ball reversals and read the defense before attacking the middle.
We move the ball from one side to the other and make the defense move with it.
We watch how they react so we know where to attack.
We get it to the middle after we’ve moved the defense and found our opening.
We rock the boat in Wizard, Partner, and Bobcat, with the full plays still to be shown.
We protect the ball, know when to stop the drive, and keep working for the shot we want.
We don’t cross the free-throw line searching for a layup that isn’t there.
We cross the free-throw line only when we have a clear layup.
Without the layup, we take the right shot or stop, pivot, and deal from there.
We hunt the layup first, and first-side threes have to be earned.
We keep working for a layup before settling for a first-side three.
We know which shots we want, who should take them, and what our numbers say.
For example, 70% on twos gives us 1.40 points per attempt, 50% on twos gives us 1.00, and 33% on threes gives us 0.99.
Points per attempt is different from points per possession, which also involves turnovers, rebounds, and free throws.
We judge catch-and-shoot, off-the-dribble, early-clock, and late-clock threes separately because they are different shots.
We use rehearsed one-dribble pull-ups and elbow stop-and-pops for players who make them, rather than forced midrange shots after bad offense.
We protect the ball and keep playing when the shot we want isn’t there.
We coach players to take care of the ball on every decision.
We don’t take turnover shots, with the definition and game examples still to be added.
If the quick hitter doesn’t give us the shot, we go right into our motion.
Our entries, quick hitters, and press breaks connect to offense we already know.
We are a motion team with a dozen ways to get into our motion.
We know our jobs in the motion so we can keep playing when the first action ends.
We give the defense different looks on the way into the same familiar offense.
We run the quick hitter into our motion so stopping the first action doesn’t stop us.
Alpha’s double-high ball screen flows into Strong when the first chance isn’t there, with the full sequence still to be shown.
We keep the ball moving when the first shot isn’t there.
We keep cutting into the motion so the defense has to keep working.
We add a small action before a familiar play to give the defense something else to handle.
We add Kick before Alpha, with the opening action still to be shown.
We add Pop before Hush, with the opening action still to be shown.
Our press breaks are our half-court offense stretched out to the full court.
We use familiar offense across the full court, with the spacing and player jobs still to be shown.
We call plays for the opening we want and use one play to set up the next.
We group our plays by what they do so we can call the kind of attack we need.
We call dribble-drive plays to attack off the bounce.
We call pass-and-cut plays to create an opening with the pass and the cut.
We call on-ball screens to make the defense pick a coverage we can attack.
We call off-ball screens to get a teammate open away from the ball.
We call post plays to get the ball inside when the chance is there.
We make them worry about the three, then call a play to get it inside.
When they’re worried about the three and the post, we come back with a drive, high ball screen, or Zoom action.
Players can call or suggest plays, and I may say “in a minute” when I’m setting up something else.
We use timeouts and dead balls to come out with a prepared action.
We have an ATO package for timeouts and dead balls, with the plays still to be added here.
We save our more complicated plays for those prepared moments and use our regular offense in the flow.
We build plays to beat an opponent’s defense, practice them early, and bring them out at the right time.
Christian is already in our playbook as a play built to attack what that opponent does.
Bonita is already in our playbook as a play built to attack what that opponent does.
We plan to build Victory after studying Victory Christian’s defense, but we haven’t defined that play yet.
We work on some plays all year and keep them in our back pocket for the right game and moment.