Press Break: calls and cues
- Stomp: middle to sideline.
- Side: sideline to middle.
- Strong: Strong / triangle spacing extended full court.
- Eyes: the same half-court principles extended full court.
- Run the play once to break the press.
- A play is a sequence of actions.
Vocabulary
Spray codes:
- Torch -- top (20).
- Fire -- opposite wing.
- Water -- weak-side corner.
- Splash -- strong-side corner (30).
- Burn -- strong-side wing.
Number codes:
- 7 -- isolation.
- 40 -- flash cut from the weak side to the high post, at the ball.
- 50 -- cut to the low post / basket.
- All Day (48) -- alley-oop screen at the elbow.
- Slice (58) -- elbow-to-block cut.
- 11 -- point guard catch-and-shoot or catch-and-drive.
- 33 -- pass to the corner, shot from the corner.
- 48 -- all-day action.
- 58 -- slice action.
- 22 -- Delta action.
- Seven -- 5-out iso from the wing.
Actions and cues:
- Superman -- ball handler in trouble: anyone flashes to the ball, arms extended, elbows locked, jumps through it; yell "Superman" or "40."
- Draymond -- high-post entry from the side: ball-side corner stays, weak-side corner backdoors. (reference detail) (Also the WG job name in Stomp and Side.)
- Button hook -- run ahead, hook back to the ball.
- Get -- pass and follow for the ball back (Give, Keep, Drop).
- Spain -- screen the screener (out of I formation).
- Uptown -- half-court play run in the full court.
- Buzz -- hit the post after the roll.
- Kentucky -- no-dribble mode.
- Smoke -- three recorded meanings; see the Teaching Record V2.