MATER DEI CATHOLIC BASKETBALL
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Trey / Six

Trey / Six: calls and cues

  • Trey: attack right. Six: attack left.
  • Give. Keep. Point. Side Fist. Big Fist. Tail.
  • Tail: 1 passes to trailer 2; 3 screens for 1’s alley-oop.
  • No lob: 2 passes to 3, then immediately sets the pin-down for 1.
  • 1 comes to the top of the circle for the three.

Vocabulary

Spray codes:

  • Torch -- top (20).
  • Fire -- opposite wing.
  • Water -- weak-side corner.
  • Splash -- strong-side corner (30).
  • Burn -- strong-side wing.

Number codes:

  • 7 -- isolation.
  • 40 -- flash cut from the weak side to the high post, at the ball.
  • 50 -- cut to the low post / basket.
  • All Day (48) -- alley-oop screen at the elbow.
  • Slice (58) -- elbow-to-block cut.
  • 11 -- point guard catch-and-shoot or catch-and-drive.
  • 33 -- pass to the corner, shot from the corner.
  • 48 -- all-day action.
  • 58 -- slice action.
  • 22 -- Delta action.
  • Seven -- 5-out iso from the wing.

Actions and cues:

  • Superman -- ball handler in trouble: anyone flashes to the ball, arms extended, elbows locked, jumps through it; yell "Superman" or "40."
  • Draymond -- high-post entry from the side: ball-side corner stays, weak-side corner backdoors. (reference detail) (Also the WG job name in Stomp and Side.)
  • Button hook -- run ahead, hook back to the ball.
  • Get -- pass and follow for the ball back (Give, Keep, Drop).
  • Spain -- screen the screener (out of I formation).
  • Uptown -- half-court play run in the full court.
  • Buzz -- hit the post after the roll.
  • Kentucky -- no-dribble mode.
  • Smoke -- three recorded meanings; see the Teaching Record V2.