Trey / Six
- Trey is the right side; Six is the same action on the left.
- 1, 2 and 3 work the ball side; 4 and 5 hold the weak side.
- 3 runs ahead, then button-hooks back toward the ball.
**Options **
- Give -- 1 passes to 3 and follows. 3 hands it back into 1's stomach like a football handoff. 1 attacks.
- Keep -- 1 passes to 3 and follows. 3 foot-fakes toward 1, keeps it, turns and attacks the middle.
- Point -- pick and replace. 3 points at the feet of 1's defender, sets the ball screen, then replaces the spot 1 came from.
- Side Fist -- fake screen and replace. 3 approaches like a screen, sprints past and replaces. 1 attacks any opening; if none, 1 hook-passes back to 3.
- Big Fist -- fake screen, dribble-at, backdoor. 3 shows the screen, 1 dribbles at 3, 3 cuts backdoor, 1 throws over the top.
- Tail -- pass back, alley-oop, then a three.
- 1 passes back to 2, the trailer.
- 3 sets the alley-oop screen for 1. 2 looks for 1 at the rim.
- If the lob is not there, 2 passes to 3.
- 2 sets the pin-down for 1 immediately after the pass.
- 1 comes to the top of the circle for the three.
Rub with Trey/Six: Bazz calls "Trey Rub Splash" (Jan 22). Rub (screen and roll) works as an action word inside the mode alongside the six options.
Weak side under Trey/Six (2MOB) (reference detail): Down (pin-down), Up (back screen into flare), Thru (wing elevator into Hush), Post Down, Post Up.
Earlier option sets (kept in the Teaching Record C2):
- Drop, Keep, Torch, Tail, Tail 2 (January master).
- Go / Bravo / Brooklyn as the Trey Mode choices (December 2025 Architecture).
Pressure reads :
- Against a blitz or hard hedge: Point, Big Fist, Fire (weak wing), Water (weak corner).
- Against no-middle: attack the nail and find Water.